multiplayernetworkingresources
github.com/0xfa11/multiplayernetworkingresources ↗A curated list of Multiplayer Game Network Programming Resources
Use this list with your AI agent
Add the Context Awesome MCP server to Claude, Cursor, or any MCP client, then ask:
"Show me articles resources from multiplayernetworkingresources"
Installation instructions →What's inside
Articles
- 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond
Mark Terrano, Paul Bettner.
- Alvaro Jover-Alvarez's Blog
Various articles on Unreal Engine 5 multiplayer by Alvaro Jover-Alvarez.
- Choosing TCP or UDP: a guide for game developers
Basic TCP vs UDP comparison by Heroic Labs.
- Close Look: Halo Infinite's Online Experience
Discussing netcode issues and mitigations by Richard Watson.
- Delta Rollback: New optimizations for Rollback Netcode
New ideas and optimizations by David Dehaene.
- Demolishing Wallhacks with Valorant's Fog of War
Fighting with wallhacks in Valorant by Paul Chamberlain.
Videos
- 2000 / Half-Life and Team Fortress Networking
Talk on backend network services by Yahn Bernier.
- 2010 / Building the Server Software for ELIMINATE
By Stephen Detwiler and James Marr.
- 2011 / Crysis 2 Multiplayer
A Programmer's Postmortem by Peter Hall from Crytek.
- 2011 / I Shot You First
Gameplay networking in Halo: Reach by David Aldridge from Bungie.
- 2012 / Writing Server and Network Code for Your Online Game
Talk by Patrick Wyatt from En Masse.
- 2013 / Network Serialization and Routing in World of Warcraft
Talk by Joe Rumsey from Blizzard.
Libraries
- Actionhero
A node.js API server framework for TCP sockets, websockets and HTTP clients.
- Agones
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
- Barebones Master Server
Backend framework with auth, profile, lobby, chat features for Unity.
- BestoNet
GGPO-style rollback networking for fighting game in Unity/C#.
- Colyseus
Authoritative multiplayer game server backend framework.
- DarkRift 2
Unity focused high-performance multi-threaded multiplayer networking solution.
Tools
- CapAnalysis
Web visual tool to analyze captured network traffic. (Ubuntu, Debian)
- clumsy
Network condition simulation utility. (Windows)
- matchmaker
Matchmaking simulator with real worldwide player data (Go).
- mitmproxy
Web debugging proxy server. (Windows, macOS, Linux)
- netem
Network emulation for testing protocols. (Linux)
- Network Link Conditioner
Network environment simulation utility. (macOS, iOS)
Showing a sample of 147 resources. View the full list on GitHub →