awesome-level-design
github.com/bytecauldron/awesome-level-design ↗A curated list of awesome resources and tools for game level design.
Use this list with your AI agent
Add the Context Awesome MCP server to Claude, Cursor, or any MCP client, then ask:
"Show me talks resources from awesome-level-design"
Installation instructions →What's inside
Talks
- 10 Principles of Good Level Design
Probably the first video you find on YouTube regarding the subject but I added it for completeness.
- Building Believable Urban Environments
A talk from CD Projekt RED level artist Ania Bulavina on applying urban planning to create believable city environments.
- Designing Radically Non-Linear Single Player Levels
A talk from Aubrey Serr on non-linear levels and how to build them.
- How to Tell Stories and Guide Players Through Level Design
Using level design architecture tips for leading player navigation.
- Level Design with Impossible Geometry
William Chyr explains the struggles in designing levels with impossible geometry in Manifold Garden.
- Open-World Level Design Talk
A talk on open world workflows and piplines by CGSky.
Inspiration
- 121 Level Design and Game Environment Location Ideas
Another collection of various level design environment ideas.
- Amazing Architecture
Tons of interesting architectural ideas/renders.
- LevelDesignInspirationMachine
A Tumblr blog of various images to spark your blockout ideas.
- Level Design Reference Database
A large list of screenshots from various game titles.
Game Examples
- 6 Instant Level Design Flow Tips as Seen in "Mirror's Edge"
More tips on improving level flow with examples in Mirror's Edge.
- 8 More Practical Level Design Ideas from "Mirror's Edge"
Even more level flow tips on Mirror's Edge to use in your own projects.
- A Taxonomy of Weenies: the landmarks that define Ghost of Tsushima
Discussion of landmarks in Ghosts of Tsushima and approaching organic navigation in open world experiences.
- Ex-BioShock Dev Shares 'Welcome to Rapture' Secrets - IGN First
Review of the first level of Bioshock with designer Bill Gardner.
- How to Study a Level
From The Level Design Book. There are a few case studies here you can learn from when creating our own level design studies.
- One Level Design Mistake I Learned to Avoid From Playing "Mirror's Edge"
A discussion of "Runner Vision" and how Mirror's Edge suffers from disruptions of navigational flow in some levels. Avoid placing where the player needs to go "outside" their view. You could argue flow disruption can be deliberate at times, requiring the player to investigate. This doesn't work very well in high-intensity moments where player "runner vision" and panic obfuscate the way forward.
Books
YouTube
- Art of Level Design
A channel dedicated to making engaging game levels and various tips.
- Corwin
Creator of the
- Game Maker's Toolkit
Mark has several videos on level design. Specifically "Why Nathan Drake Doesn’t Need a Compass" and "Valve's Secret Weapon."
- Jacob Mills
Jacob was a level designer on the Division 2 and several other titles. They have a couple walkthroughs on how they approached specific missions.
- Max Barnyard
Has a series on great levels in gaming worth checking out.
- Steve Lee
Steve is a level designer with previous experience on Dishonored 2 and Bioshock: Infinite. Their videos focus on case studies for specific maps they created and how to improve your level design portfolio.
Not Categorized
- Bubble Maps
Very handy way to get an flow, goals, pacing, scope, and main ideas communicated to your team without worrying about geo architecture. It also can help quickly communicate initial design language, like knowing where certain mechanics will be employed per room.
- Creating Prototype Kits
Used to build up a library of building block, modular "primitives" to rapidly prototype room ideas.
- Level Design Compendium
A list of level design resources on Trello.
- Level Design Resources
Level design resources in a big Google Sheets list of various game design resources.
- noclip.website
Interesting website that lets you noclip around various game maps.
Tools
- DarkRadiant
A customized editor for The Dark Mod. The Dark Mod is a free stealth game heavily inspired by Thief. If you want to try your hand at making a Thief 1, Thief 2, or System Shock 2 mission, check out
- DOOM Builder X
Recommended editor for DOOM map making.
- Hammer
Level Editor for many of Valve's previous titles.
- HPL
Frictional Games engine and subsequent iterations. Comes with a level editor.
- J.A.C.K.
A level editor for quake-style BSP architecture.
- LDtk
A modern 2D level editor. Can be integrated into many LD pipelines (Godot, GameMaker, Löve 2D, Unity, etc).
Blogs
- Groping The Elephant
Contains several level design analysis blog posts.
- Iuliu-Cosmin Oniscu
A blog with a focus on open world design.
Showing a sample of 61 resources. View the full list on GitHub →