awesome-d3d11-learn
github.com/catboy-catfish/awesome-d3d11-learn ↗A (work-in-progress) curated list of resources on learning how to use the graphics API Direct3D 11.
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w32 repositoriesw32 webpagesd3d11 booksd3d11 coursesd3d11 repositoriesd3d11 webpagesdc booksdc webpages
Use this list with your AI agent
Add the Context Awesome MCP server to Claude, Cursor, or any MCP client, then ask:
"Show me d3d11 tutorials and walkthroughs resources from awesome-d3d11-learn"
Installation instructions →What's inside
d3d11 webpages
- 3dgep: Forward vs Deferred vs Forward+ Rendering with DirectX 11d3d11 tutorials and walkthroughs
- 3dgep: Introduction to DirectX 11d3d11 tutorials and walkthroughs
- 3dgep: Texturing and Lighting in DirectX 11d3d11 tutorials and walkthroughs
- About-prog: DirectX 11 Initialization, First Triangled3d11 tutorials and walkthroughs
- Anton Gerdelan: Hello Triangle, D3D11 Up and Runningd3d11 tutorials and walkthroughs
- Avoyd: RCC++ ImGui and DirectX 11 Tutoriald3d11 youtube videos
w32 webpages
- Aerideus: Creating a Window using C++ and Win32 | Tutorialw32 youtube videos
Tutorial see Note 33.
- Joseph Whittington: Basic DirectX 11 tutorial, Visual Studio 2019, Win32 Window API Tutorialw32 tutorials and walkthroughs
- Microsoft: Module 1. Your First Windows Programw32 tutorials and walkthroughs
- PardCode: C++ OpenGL 3D Game Tutorial 1, Making the Window with the Win32 APIw32 youtube videos
- SkyVaultGames: Create a Window for your own DirectX Game Engine! | Beginner DirectX Tutorial Part 1w32 youtube videos
Beginner DirectX Tutorial Part 1 see Notes 23 and 26.
d3d11 books
- Alexander Osou: Terrain Rendering mit Hardware Tessellation unter DirectX 11: Effiziente Visualisierung von Landschaften in Videospielen und Simulatoren (German Edition)
- Chris Rose: Direct3D Succintly, 2014
- Doron Feinstein: HLSL Development Cookbook, Implement Stunning 3D Rendering Techniques Using the Power of HLSL and DirectX 11
- Frank Luna: Introduction to 3D Game Programming with DirectX 11, 2012
- Jason Zink and Matt Pettineo: Practical Rendering and Computation with Direct3D 11, 2011
- Justin Stenning: Direct3D Rendering Cookbook
d3d11 repositories
w32 repositories
dc webpages
- Coding Labs: DirectCompute Tutorialdc tutorials and walkthroughs
- Daniel Moth: DirectComputedc resource aggregators
- Game Development Stack Exchange: Need an example of an HLSL compute shaderdc online threads
- Microsoft: Compute Shader Specificationsdc tutorials and walkthroughs
- Microsoft: How to Create a Compute Shaderdc tutorials and walkthroughs
- Momme Allalen, Alan Gray, Nevena Ilieva, Anders Sjöström: GPGPU Best Practice Guide, 2017dc other webpages
d3d11 courses
Showing a sample of 83 resources. View the full list on GitHub →