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A curated collection of game development learning resources

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Art

General

Programming

  • Fast-Paced Multiplayer - Part 1Networking

    Part 2Part 3Part 4Live Demo - A four-part series on networking for games, along with a sample implementation of some concepts described.

  • Replication - Part 1Networking

    Part 2Part 3Part 4 - A four-part series on replication (that is, ensuring all players have consistent game state).

Technical Art

Showing a sample of 25 resources. View the full list on GitHub →