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πŸƒβ€β™€οΈ A curated list about human motion capture, analysis and synthesis.

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IntroductionHuman ModelsDatasetsData ProcessingPose EstimationMotion AnalysisMotion SynthesisResearchers, Institutes, ProjectsCommercial ProjectsJournalsConferencesVideos

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Add the Context Awesome MCP server to Claude, Cursor, or any MCP client, then ask:

"Show me implementations resources from awesome-human-motion"

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What's inside

Pose Estimation

  • 3D-HourGlass-NetworkImplementations

    3D HourGlass Networks for Human Pose Estimation Through Videos.

  • 3d-pose-baselineImplementations

    A simple baseline for 3d human pose estimation in tensorflow. Presented at ICCV 17.

  • 3d_pose_baseline_pytorchImplementations

    A simple baseline for 3d human pose estimation in PyTorch.

  • 3d-pose-estimationImplementations

    VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera.

  • 3dpose_ganImplementations

    The authors' implementation of Unsupervised Adversarial Learning of 3D Human Pose from 2D Joint Locations.

  • 3Dpose_sslImplementations

    3D Human Pose Machines with Self-supervised Learning.

Motion Synthesis

  • Adversarial Learning for Modeling Human MotionImplementations

    This repository contains the open source code which reproduces the results for the paper: Adversarial learning for modeling human motion.

  • Auto Conditioned RNN motionImplementations

    Implementation of Auto-Conditioned Recurrent Networks for Extended Complex Human Motion Synthesis.

  • Character AnimationImplementations

    A Re-implementation of the paper "A Deep Learning Framework for Character Motion Synthesis and Editing".

  • eccv18_mtvaeImplementations

    Tensorflow Implementation of ECCV'18 paper: Multimodal Human Motion Synthesis.

  • GAN motion PredictionImplementations

    An LSTM based GAN for Human motion synthesis.

  • Human Motion SynthesisImplementations

    Human motion synthesis using Unity3D.

Researchers, Institutes, Projects

  • Arash HosseiniPeople

    R&D Engineer and ML Enthusiast.

  • Daniel HoldenPeople

    My name is Daniel Holden. I'm a programmer, writer, and digital artist currently working as a Machine Learning researcher at Ubisoft Montreal. My interests are Computer Graphics, Game Development, Theory of Computation, and Programming Languages.

  • FAU: Biomechanical Simulation for the Reconstruction and Synthesis of Human MotionInstitutes and Projects

    In this project, we investigate musculoskeletal modeling and simulation to analyze and understand human movement and performance. Our objective is to reconstruct human motion from measurement data for example for medical assessments or to predict human responses for virtual product development.

  • Gustavo Boehs (3DeepLearner)People

    Deep Learning for Technical Artists in Animation, VFX, and Games.

  • Max Planck Institute for Intelligent Systems: Perceiving SystemsInstitutes and Projects

    We combine research on computer vision, computer graphics, and machine learning to teach computers to see us and by understanding our behavior learn to be more human.

  • Sebastian StarkePeople

    Ph.D. student in Character Animation and Artificial Intelligence at the University of Edinburgh, School of Informatics, Institute of Perception, Action and Behaviour, supervised by Dr. Taku Komura.

Datasets

  • Berkley MHAD

    [πŸ“·πŸŽ₯πŸŽ€πŸ€Ύβ€β™€οΈβŒšοΈπŸ€Ήβ€β™€οΈ][πŸ‘¨β€πŸ¦°πŸ‘©][πŸ‘§πŸ‘΅] - The Berkeley Multimodal Human Action Database (MHAD) contains 11 actions performed by 7 male and 5 female subjects in the range 23-30 years of age except for one elderly subject.

  • CGVU Interaction Database

    This is the project page for creating a database of interactions between a character and an object/objects.

  • CMU

    Carnegie Mellon University Motion Capture Database

  • COCO

    [πŸ“·][πŸ‘¨β€πŸ¦°πŸ‘©][πŸ‘§πŸ‘΅] - COCO is a large-scale object detection, segmentation, and captioning dataset.

  • HDM05

    HDM05 contains more than three hours of systematically recorded and well-documented motion capture data in the C3D as well as in the ASF/AMC data format.

  • Human 3.6M

    Large Scale Datasets and Predictive Methodsfor 3D Human Sensing in Natural Environments

Conferences

  • Conference RankConference Ranking

    Look up the rank of your conference.

  • CVF

    The Computer Vision Foundation

  • Google ScholarConference Ranking

    Top publications by category and/or language.

  • ICRA

    International Conference on Robotics and Automation

  • MICCAI

    Medical Image Computing and Computer-Assisted Intervention

Commercial Projects

  • DeepMotion

    DeepMotion’s solutions bridge physical and digital motion for virtual characters and machines. Using physics simulation, computer vision, and machine learning, DeepMotion reconstructs realistic motion from real-world examples.

  • Qinematic

    Qinematic has developed software for 3D markerless motion capture and human movement analysis since 2012.

  • wrnch.ai

    wrnch is a computer vision / deep learning software engineering company based in MontrΓ©al, Canada, a renowned hub for AI.

Motion Analysis

Showing a sample of 79 resources. View the full list on GitHub β†’