awesome-human-motion
github.com/derikon/awesome-human-motion βπββοΈ A curated list about human motion capture, analysis and synthesis.
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Installation instructions βWhat's inside
Pose Estimation
- 3D-HourGlass-NetworkImplementations
3D HourGlass Networks for Human Pose Estimation Through Videos.
- 3d-pose-baselineImplementations
A simple baseline for 3d human pose estimation in tensorflow. Presented at ICCV 17.
- 3d_pose_baseline_pytorchImplementations
A simple baseline for 3d human pose estimation in PyTorch.
- 3d-pose-estimationImplementations
VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera.
- 3dpose_ganImplementations
The authors' implementation of Unsupervised Adversarial Learning of 3D Human Pose from 2D Joint Locations.
- 3Dpose_sslImplementations
3D Human Pose Machines with Self-supervised Learning.
Motion Synthesis
- Adversarial Learning for Modeling Human MotionImplementations
This repository contains the open source code which reproduces the results for the paper: Adversarial learning for modeling human motion.
- Auto Conditioned RNN motionImplementations
Implementation of Auto-Conditioned Recurrent Networks for Extended Complex Human Motion Synthesis.
- Character AnimationImplementations
A Re-implementation of the paper "A Deep Learning Framework for Character Motion Synthesis and Editing".
- eccv18_mtvaeImplementations
Tensorflow Implementation of ECCV'18 paper: Multimodal Human Motion Synthesis.
- GAN motion PredictionImplementations
An LSTM based GAN for Human motion synthesis.
- Human Motion SynthesisImplementations
Human motion synthesis using Unity3D.
Researchers, Institutes, Projects
- Arash HosseiniPeople
R&D Engineer and ML Enthusiast.
- Daniel HoldenPeople
My name is Daniel Holden. I'm a programmer, writer, and digital artist currently working as a Machine Learning researcher at Ubisoft Montreal. My interests are Computer Graphics, Game Development, Theory of Computation, and Programming Languages.
- FAU: Biomechanical Simulation for the Reconstruction and Synthesis of Human MotionInstitutes and Projects
In this project, we investigate musculoskeletal modeling and simulation to analyze and understand human movement and performance. Our objective is to reconstruct human motion from measurement data for example for medical assessments or to predict human responses for virtual product development.
- Gustavo Boehs (3DeepLearner)People
Deep Learning for Technical Artists in Animation, VFX, and Games.
- Max Planck Institute for Intelligent Systems: Perceiving SystemsInstitutes and Projects
We combine research on computer vision, computer graphics, and machine learning to teach computers to see us and by understanding our behavior learn to be more human.
- Sebastian StarkePeople
Ph.D. student in Character Animation and Artificial Intelligence at the University of Edinburgh, School of Informatics, Institute of Perception, Action and Behaviour, supervised by Dr. Taku Komura.
Journals
Datasets
- Berkley MHAD
[π·π₯π€π€ΎββοΈβοΈπ€ΉββοΈ][π¨βπ¦°π©][π§π΅] - The Berkeley Multimodal Human Action Database (MHAD) contains 11 actions performed by 7 male and 5 female subjects in the range 23-30 years of age except for one elderly subject.
- CGVU Interaction Database
This is the project page for creating a database of interactions between a character and an object/objects.
- CMU
Carnegie Mellon University Motion Capture Database
- COCO
[π·][π¨βπ¦°π©][π§π΅] - COCO is a large-scale object detection, segmentation, and captioning dataset.
- HDM05
HDM05 contains more than three hours of systematically recorded and well-documented motion capture data in the C3D as well as in the ASF/AMC data format.
- Human 3.6M
Large Scale Datasets and Predictive Methodsfor 3D Human Sensing in Natural Environments
Conferences
- Conference RankConference Ranking
Look up the rank of your conference.
- CVF
The Computer Vision Foundation
- Google ScholarConference Ranking
Top publications by category and/or language.
- ICRA
International Conference on Robotics and Automation
- MICCAI
Medical Image Computing and Computer-Assisted Intervention
Commercial Projects
- DeepMotion
DeepMotionβs solutions bridge physical and digital motion for virtual characters and machines. Using physics simulation, computer vision, and machine learning, DeepMotion reconstructs realistic motion from real-world examples.
- Qinematic
Qinematic has developed software for 3D markerless motion capture and human movement analysis since 2012.
- wrnch.ai
wrnch is a computer vision / deep learning software engineering company based in MontrΓ©al, Canada, a renowned hub for AI.
Motion Analysis
- GaitAnalysisToolKitImplementations
Tools for the Cleveland State Human Motion and Control Lab.
- Human-detection-system-with-raspberry-PiImplementations
A motion detection system with RaspberryPi, OpenCV, Python.
- human motion analysisImplementations
- human motion classificationImplementations
- humanMotionClassificationImplementations
Experiments in classifying human actions using the UCF action databased.
- HumanMotionVisualiserImplementations
This project is for visualising human motion data captured from Kinect V2 for further data analysis.
Showing a sample of 79 resources. View the full list on GitHub β