awesome-gamedev
github.com/fronkongames/awesome-gamedev ↗A curated collection of resources to game development.
Use this list with your AI agent
Add the Context Awesome MCP server to Claude, Cursor, or any MCP client, then ask:
"Show me unity resources from awesome-gamedev"
Installation instructions →What's inside
Unity
- 10 things you NEED to be doing in Unity (youbute
DOTS: Scaling MonoBehaviour and GameObjects ( youtube )
- 2D best practices in Unity (youtube
Big Android: Best performance on the most devices ( youtube )
- 2D movement: Rigidbody vs Transform (youtube
Recreating Batman Arkham's combat using Unity ( youtube )
- 3rd person controller with Unity's new Input System (youtube
Unity Draw Call Batching: the ultimate guide ( link )
- A coder's guide to spline-based procedural geometry (youtube
Advanced Global Illumination in Unity 5 ( youtube )
- Animate like a programmer (youtube
MMO Development with Unity ( youtube )
Commercial
- 24000 videogames releases since 1975 (link
Proun sales data revealed ( link )
- A CFO’s guide to building a financially sustainable studio (link
An indie developer’s guide to publishers ( link )
- Designing a game for player-first monetization (youtube
Early Retention, or what players want ( link )
- Developing your app for the global market (youtube
Ten lessons from ten years building ten F2P games ( youtube )
- Digging down to business: Shovel Knight planning and sales (link
The top 5 mistakes in F2P ( link )
- Freemium business model (link
Sales and Ads stats of an iOS / Android game ( link )
Art
- 25 official beginner Blender tutorial videos. (youtube
Optical effects in User Interfaces (for true nerds) ( link )
- 6 examples of UI design that every game developer should study (link
Learn how to prototype levels in Blender ( youtube )
- A compilation of futuristic UI from movies and TV series (link
The Hollow Knight look in 15 mins ( youtube )
- Animation in games: function and automation (link
Low poly modeling: style through economy ( youtube )
- An interesting analysis on the art style of Overwatch (link
A step-by-step guide to modeling in Unreal Engine ( link )
- Another database of PBR values for CG artists (link
Blender facial animation ( youtube )
Postmortems
- 30+ websites for FREE 3D models download and animations (youtube
Hi-Res public domain artworks ( link )
- Another one bites the dust: Dynasty Feud postmortem (link
How not to launch a Kickstarter ( link )
- A potentially premature post mortem for Paradox Vector (link
How I wasted $4k+ and half a year of my life to develop a game that earned only $30 ( link )
- Complete revenue history of modest indie hit game Curious Expedition (link
"Let's Build a Zoo" launch week sales ( link )
- Costs: A year of game development (link
The (whole) making of toto temple deluxe ( link )
- Crafting a tiny open world: A short hike postmortem (youtube
Rogue Legacy design postmortem: Budget development ( youtube )
Code
- 3D math primer for graphics and game development (link
A curated list of awesome .NET Performance books, courses, blogs, etc ( link )
- 5 ways to draw an outline (link
Engineering stable and reliable AI ( youtube )
- A collection of awesome .NET core libraries, tools, frameworks and software (link
A list of modern C++11/14/17 features ( link )
- A collection of awesome .NET libraries, tools, frameworks and software (link
Doom 2016, a graphics study ( link )
- A collection of Awesome .NET libraries, tools & frameworks (link
A curated list of awesome C/C++ frameworks, libraries, resources, and shiny things ( link )
- A comprehensive collection of video game tech analysis resources (link
Spatial Indexing in games ( link )
Design
- 5 approaches to Crafting Systems in games (link
On making good combat mechanics ( link )
- 5 game design innovations from 2016 (youtube
7 things about primary gaming motivations from over 250000 gamers ( link )
- 5 tips for Great Level Design (youtube
Iterative narrative design for video games, an indie approach ( link )
- A collection of game design dark patterns (link
How to mind your players ( youtube )
- A dialogue pipeline (link
Making immersive games 101: Maintaining the Magic Circle ( link )
- Analyzing and designing Lock and Key Dungeons (link
How do you fund that game prototype? ( link )
Marketing
- 5 marketing mistakes indie gevs make with their games (youtube
How my dumb mobile game got 400k downloads ( youtube )
- 60 Game Marketing Mistakes And How To Avoid Them (PDF
Over 1,000,000 units with no marketing budget, a bunch of internal stats ( link )
- 7 Dos and Donts of mobile app marketing (link
That one lethal mistake of indie marketing ( link )
- 7 things I learned about Steam in 2024 (link
What works for getting Wishlists? ( link )
- 7 tips to give traction to your indie game (link
How to top the App Store charts with no marketing budget ( link )
- Budgeting to build your community (link
This might be the Best Way to market an Indie Game ( youtube )
Audio
- 8-bit game soundtracks you probably haven't heard (link
Completely redesigning Pokemon GO sounds ( youtube )
- Basic music theory for game development (youtube
Creating sound effects for a game with only FOSS (Free and open-source) software ( youtube )
- Composing music for video games (link
VR sound design in Unity ( youtube )
- Composing the music and sound of Hyper Light Drifter (youtube
The sound design secrets of Horizon Zero Dawn ( youtube )
- Creating a Horror Score on a shoestring budget (youtube
A quick, practical primer on crafting memorable game music ( link )
- Creating explosion sounds (youtube
How to make fighting game sounds ( youtube )
Showing a sample of 522 resources. View the full list on GitHub →