awesome-openusd
github.com/matiascodesal/awesome-openusd ↗A curated list of awesome Universal Scene Description (OpenUSD) resources and projects
Use this list with your AI agent
Add the Context Awesome MCP server to Claude, Cursor, or any MCP client, then ask:
"Show me hydra resources from awesome-openusd"
Installation instructions →What's inside
Libraries & Tools
- 3Delight|NSIHydra
NSI – Hydra render delegate for 3Delight resp. any renderer implementing the NSI API.
- Adobe USD File Format PluginsConverters & File Format Plugins
A collection of file format plugins for FBX, glTF, OBJ, PLY, SBSAR, SPZ, and STL.
- Arnold USDHydra
- Autodesk USD WebASM
- Blackbird (Blender Cycles)Hydra
- BowerBot
Sample Assets
Learning
- ASWF USD-WG PresentationsTechnical Learning
- Book of USDNon-Technical Learning
- Confusing Acronym BlogTechnical Learning
A blog about OpenUSD with a lot of technical explanations.
- Inter-Process Communication In Real-Time 3D ApplicationsTechnical Learning
A hands-on guide to building a real-time LiveLink pipeline — streaming OpenUSD data from Autodesk Maya to a custom viewer using gRPC.
- Learn OpenUSDTechnical Learning
- Learn OpenUSD VideosNon-Technical Learning
A playlist of short videos teaching the foundation concepts from Learn OpenUSD.
References
- ASWF USD Working Group
- Colin Kennedy's USD Cookbook
- NVIDIA OpenUSD Documentation
Supplemental OpenUSD documentation from NVIDIA.
- NVIDIA's Python API Notes
- OpenUSD Documentation
The official OpenUSD documentation.
- USD C++ API Documentation
What Is OpenUSD?
- A USD primer for ARTISTSNon-Technical Explanation
- Five Things to Know About USDNon-Technical Explanation
- Introduction to USDTechnical Explanation
- NVIDIA USD Developer YouTube SeriesTechnical Explanation
- Understand USD FundamentalsTechnical Explanation
- What is USD: A Primer | Rob Stauffer | SIGGRAPH 2019Non-Technical Explanation
Rob Stauffer | SIGGRAPH 2019 – Longer video, but more complete explanation of stage composition.
Showing a sample of 93 resources. View the full list on GitHub →