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Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.

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Papers & DocumentationImplementationsViewers & Game Engine SupportTools & UtilitiesLearning ResourcesCredits

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What's inside

Implementations

  • 2D Gaussian SplattingCommunity Implementations

    Notebook walkthrough of 2D gaussian splatting

  • 360-gaussian-splattingCommunity Implementations

    Trains splats directly from 360° images

  • 3d-gaussian-splattingCommunity Implementations

    Compact reimplementation

  • 3D-Gaussian-Splatting-ReconstructionCommunity Implementations

    Pure PyTorch implementation from video input — no CUDA compilation required, supports CPU/NVIDIA GPU backends, built-in pose estimator & GUI

  • DGSOCommunity Implementations

    Style transfer applied during gaussian optimization

  • DriveStudioFrameworks

    Urban scene reconstruction framework

Tools & Utilities

  • 3DGS ConverterData Processing

    Format conversion tool

  • AURAData Processing

    Calibrated per-splat confidence for 3DGS assets: held-out reliability labels, isotonic calibration, and a distribution-free conformal pruning certificate with a certified LOD ladder; exports via glTF/OpenUSD/SPZ (pip install aura-splat)

  • camorphDevelopment Tools

    Camera parameter conversion

  • GaussForgeData Processing

    C++/WASM-based conversion between PLY, SPZ, SPLAT, and KSPLAT

  • gsbox ConverterData Processing

    PLY SPLAT SPZ SPX conversion tool

  • GSOPs for HoudiniDevelopment Tools

    Houdini integration tools

Viewers & Game Engine Support

Papers & Documentation

Resources

Showing a sample of 111 resources. View the full list on GitHub →