awesome-game-production
github.com/vhladiienko/awesome-game-production ↗A curated list of awesome resources, related to game production process: books, articles, tools, project management stuff etc.
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📰 Articles
- AgileEVM – Earned Value Management in Scrum ProjectsAgile Project Management
Thesis (theoretical) on the AgileEVM - adaptation of the classic
- Baldur's Gate II: The Anatomy of a SequelPost-mortems
Baldur's Gate II, developed by BioWare, focused on improving upon the original game by refining the development process, learning from past mistakes, and incorporating player feedback. Modern game developers can apply these lessons by prioritizing features, establishing clear development guidelines, and fostering open communication between team members to create an even better sequel.
- Basics of User Story MappingAgile Project Management
Same as above, a very concise and well explained user story mapping technique (PDF).
- Blizzard's Diablo IIPost-mortems
Diablo II, developed by Blizzard Entertainment, focused on refining and expanding the gameplay mechanics of the original Diablo, while also addressing player feedback and criticisms. Modern game developers can learn from this approach by continually iterating on their game's core elements and incorporating player feedback to create a sequel that captures the essence of the original while offering fresh and engaging experiences.
- Breaking The WheelGame Production Best Practices and Tips
Justin Fischer's absolutely awesome collection of best practices and tips to leading game production. Must read.
- Building an Agile User Story MapAgile Project Management
Hands-on guide to building a user story map (PDF).
📚 Books
- Agile Game Development: Build, Play, Repeat
Comprehensive guide to implementing agile methodologies in game development, covering topics from team dynamics to production processes. The book features case studies, practical tips, and exercises that provide readers with a hands-on approach to creating successful games with agility.
- Agile Game Development with SCRUM
The book provides detailed explanations and real-world examples of how SCRUM can be used to increase productivity, improve communication, and deliver high-quality games on time and within budget.
- Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
A behind-the-scenes look at the making of several popular video games, detailing the challenges faced by game developers and the intense pressures of the industry.
- Disrupting the Game: From the Bronx to the Top of Nintendo
Highlights the challenges Garcia faced as a woman of color in a male-dominated industry, and provides valuable insights into leadership, innovation, and diversity in the tech industry.
- Practical Project Initiation: A Handbook with Tools
It is what it says. Can't get more practical than this. It is not gamedev related, but you might want to pick up a few tricks for your next pre-production.
- Producing Games: From Business and Budgets to Creativity and Design
Read if you don't know a thing about how games are made, or skip otherwise. This book is old, but the production process hasn't fundamentally changed.
🔧 Tools and templates
- Altshift Steam Market Study templateTemplates
Another template to help you analyze your competitors and calculate your potential sales numbers. Ideally, use this in combination with other templates mentioned aboe to refine your guesstimations.
- ChatGPTTools
Every time you are about to Google something, I would strongly advice first to ask ChatGPT your question. We, producers, might often need to reference or look up a term or a concept, which is where ChatGPT shines.
- ExcalidrawTools
A free and
- Forecasting model by Fellow TravelerTemplates
A solid template to use when forecasting sales numbers for your game.
- GameDiscoverCo - BASIC net revenue predictionsTemplates
A simple template to calculate your sales projections. As the name implies, it is very basic.
- GameDiscoverCo PlusTools
(requires paid subscription to
📺 Videos
- Anatomy of Modern Game Design Documents
Your game will start with a GDD and the production process will stem from the design documentation regardless of the production pipeline. Making sure you're having right documentation at the right time can help you avoid overhead during development big time (slides are
- Deeply Practical Project ManagementCourses
This is what you'd call a "no BS" course on project management. Concise, to the point, and highly practical. It is not focused on game development, but I think you should still take it, because it closes many (if not all) gaps with just one course (~9 hours). Once completed, just adapt to your needs or just use some of the principles. It also includes numerous document templates and examples.
- Embracing Ambiguity: How to Do Good Work When You Don't Know What to Do
Ruth Tomandl discusses the concept of ambiguity and methods for determining whether it's a problem or not in game production.
- Game Development Caution
Timothy Cain discusses the shift towards a culture of caution in game development, contrasting his experiences with project management and creative processes during the development of titles like Fallout and The Outer Worlds. He reflects on how this caution impacts creativity, innovation, and the overall charm of games, urging a return to passion-driven development.
- How The Witcher Devs Turn Great Ideas Into Game Features
Timestamped video, where Lead Game Designer from CD Project Red talks about their approach to breaking down the game into features and
- How to prepare yourself for Game Production
A detailed and very well explained summary of what a producer's job is about, but it contains a few gamedev specific terms.
📨 Subscriptions
- Deconstructor of FunNewsletters
Not directly production related, but offers in-depth analysis on recent gamedev events, e.g. Brawl Stars ditching lootboxes: why, how and what was the outcome. You want to know about things like this when leading the production of your next mobile action game. And they also have a
- Deconstructor of FunPodcasts
Rod drops some knowledge on us as we talk about how to be a world-class game producer. Whether you've been making games for 2 years or 20, there is plenty to learn in enlightening episode.
- Diablo Boss Rod Fergusson On What Makes a World Class Video game ProducerPodcasts
Rod drops some knowledge on us as we talk about how to be a world-class game producer. Whether you've been making games for 2 years or 20, there is plenty to learn in enlightening episode.
- fedoruk.worksRSS feeds and other sources
Quality project management content, not game development specific (
- Game DeveloperRSS feeds and other sources
RSS feed of the gamedeveloper.com (ex. gamasutra.com) - both news and articles, all about game development (including production).
- Game Production AcademyYouTube
Videos on agile topics for Game Producers. Check out their
🌐 Websites and other resources
- Global GameDev Salaries 2020-2021
A Google Sheet with salarie statistics, put together by Evva Karr
- H1B Salary Database
Not sure how accurate this data is, as I'm not from USA.
- How To Market A Game
Chris knows a thing or two about game marketing and discoverability. As a Game Producer, you will cross paths with marketing quite often, so go follow him.
- Seyed's Publisher Database
A very detailed list of game publishers with some extra notes on most of them. Go-to resource for finding yourself a publisher.
Showing a sample of 86 resources. View the full list on GitHub →