Skip to main content

A curated list of awesome resources, related to game production process: books, articles, tools, project management stuff etc.

211
GitHub Stars
86
Curated Resources
6
Categories
4 hours ago
Last Refreshed
📚 Books📰 Articles📺 Videos🔧 Tools and templates📨 Subscriptions🌐 Websites and other resources

Use this list with your AI agent

Add the Context Awesome MCP server to Claude, Cursor, or any MCP client, then ask:

"Show me agile project management resources from awesome-game-production"

Installation instructions →

What's inside

📰 Articles

  • AgileEVM – Earned Value Management in Scrum ProjectsAgile Project Management

    Thesis (theoretical) on the AgileEVM - adaptation of the classic

  • Baldur's Gate II: The Anatomy of a SequelPost-mortems

    Baldur's Gate II, developed by BioWare, focused on improving upon the original game by refining the development process, learning from past mistakes, and incorporating player feedback. Modern game developers can apply these lessons by prioritizing features, establishing clear development guidelines, and fostering open communication between team members to create an even better sequel.

  • Basics of User Story MappingAgile Project Management

    Same as above, a very concise and well explained user story mapping technique (PDF).

  • Blizzard's Diablo IIPost-mortems

    Diablo II, developed by Blizzard Entertainment, focused on refining and expanding the gameplay mechanics of the original Diablo, while also addressing player feedback and criticisms. Modern game developers can learn from this approach by continually iterating on their game's core elements and incorporating player feedback to create a sequel that captures the essence of the original while offering fresh and engaging experiences.

  • Breaking The WheelGame Production Best Practices and Tips

    Justin Fischer's absolutely awesome collection of best practices and tips to leading game production. Must read.

  • Building an Agile User Story MapAgile Project Management

    Hands-on guide to building a user story map (PDF).

📚 Books

🔧 Tools and templates

  • Altshift Steam Market Study templateTemplates

    Another template to help you analyze your competitors and calculate your potential sales numbers. Ideally, use this in combination with other templates mentioned aboe to refine your guesstimations.

  • ChatGPTTools

    Every time you are about to Google something, I would strongly advice first to ask ChatGPT your question. We, producers, might often need to reference or look up a term or a concept, which is where ChatGPT shines.

  • ExcalidrawTools

    A free and

  • Forecasting model by Fellow TravelerTemplates

    A solid template to use when forecasting sales numbers for your game.

  • GameDiscoverCo - BASIC net revenue predictionsTemplates

    A simple template to calculate your sales projections. As the name implies, it is very basic.

  • GameDiscoverCo PlusTools

    (requires paid subscription to

📺 Videos

  • Anatomy of Modern Game Design Documents

    Your game will start with a GDD and the production process will stem from the design documentation regardless of the production pipeline. Making sure you're having right documentation at the right time can help you avoid overhead during development big time (slides are

  • Deeply Practical Project ManagementCourses

    This is what you'd call a "no BS" course on project management. Concise, to the point, and highly practical. It is not focused on game development, but I think you should still take it, because it closes many (if not all) gaps with just one course (~9 hours). Once completed, just adapt to your needs or just use some of the principles. It also includes numerous document templates and examples.

  • Embracing Ambiguity: How to Do Good Work When You Don't Know What to Do

    Ruth Tomandl discusses the concept of ambiguity and methods for determining whether it's a problem or not in game production.

  • Game Development Caution

    Timothy Cain discusses the shift towards a culture of caution in game development, contrasting his experiences with project management and creative processes during the development of titles like Fallout and The Outer Worlds. He reflects on how this caution impacts creativity, innovation, and the overall charm of games, urging a return to passion-driven development.

  • How The Witcher Devs Turn Great Ideas Into Game Features

    Timestamped video, where Lead Game Designer from CD Project Red talks about their approach to breaking down the game into features and

  • How to prepare yourself for Game Production

    A detailed and very well explained summary of what a producer's job is about, but it contains a few gamedev specific terms.

📨 Subscriptions

  • Deconstructor of FunNewsletters

    Not directly production related, but offers in-depth analysis on recent gamedev events, e.g. Brawl Stars ditching lootboxes: why, how and what was the outcome. You want to know about things like this when leading the production of your next mobile action game. And they also have a

  • Deconstructor of FunPodcasts

    Rod drops some knowledge on us as we talk about how to be a world-class game producer. Whether you've been making games for 2 years or 20, there is plenty to learn in enlightening episode.

  • Diablo Boss Rod Fergusson On What Makes a World Class Video game ProducerPodcasts

    Rod drops some knowledge on us as we talk about how to be a world-class game producer. Whether you've been making games for 2 years or 20, there is plenty to learn in enlightening episode.

  • fedoruk.worksRSS feeds and other sources

    Quality project management content, not game development specific (

  • Game DeveloperRSS feeds and other sources

    RSS feed of the gamedeveloper.com (ex. gamasutra.com) - both news and articles, all about game development (including production).

  • Game Production AcademyYouTube

    Videos on agile topics for Game Producers. Check out their

🌐 Websites and other resources

  • Global GameDev Salaries 2020-2021

    A Google Sheet with salarie statistics, put together by Evva Karr

  • H1B Salary Database

    Not sure how accurate this data is, as I'm not from USA.

  • How To Market A Game

    Chris knows a thing or two about game marketing and discoverability. As a Game Producer, you will cross paths with marketing quite often, so go follow him.

  • Seyed's Publisher Database

    A very detailed list of game publishers with some extra notes on most of them. Go-to resource for finding yourself a publisher.

Showing a sample of 86 resources. View the full list on GitHub →