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Awesome Vulkan ecosystem

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What's inside

Apps

Libraries

  • Acid

    A high speed C++17 Vulkan game engine. [MIT]

  • AMD's Anvil

    cross-platform framework for Vulkan. [

  • Auto-Vk

    Vulkan convenience and productivity layer for modern C++, atop Vulkan-Hpp, by the Research Unit of Computer Graphics, TU Wien. [MIT]

  • Auto-Vk-Toolkit

    C++ framework around

  • bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. [

  • bsf

    Modern C++14 library for the development of real-time graphical applications. [MIT]

Samples

Tutorial

Tools

  • Arm Mobile Studio

    includes the Arm Graphics Analyzer to trace graphics performance issues easily, and Arm Streamline performance analyzer, for a whole-system view of performance to determine bottlenecks quickly across both the CPU and GPU.

  • Arm - PerfDoc

    a validation layer against the Mali Application Developer Best Practices document. [MIT]

  • CodeXL

    CodeXL goes open source. [MIT]

  • gapid

    Graphics API Debugger, can trace and replay Android OpenGL ES and Vulkan applications. [Apache License 2.0]

  • glsl_trace

    library for shader debugging and profiling for Vulkan and OpenGL. [MIT]

  • LoaderAndValidationLayers

    from KhronosGroup. [Apache Licence 2.0]

Showing a sample of 280 resources. View the full list on GitHub →